My Response to “How Games Steer Us Through Life”

July 17, 2011

Original Article Link:

By Virginia Heffernan

Published Date: July 2, 2011 2:44 P.M.

Heffernan articulately weaves a narrative with a serious topic—the relationship between human and technology—and delineates the pros and cons of the issue. Though I congratulate her for the wise structure, I beg to differ in her points. The “never give up” lesson is not taught by the game; rather, it is the child himself who brought out the innate quality: obsession. The advantage of a game that she mentions is misleading, because it fails to mention the critical idea that time is wasted while playing games. Time is valuable, and therefore it should receive the adequate respect (not wasted through unproductive games). She also recognizes the core concern, that “it does nothing to teach the all-important patience and tolerance for boredom …. ” But the real concern here is that games are not worth receiving all these analyses. It is a simplistic way of taking a break from reality, and that is it. Games do not and should not portray reality nor teach anything, because its creation was meant for entertainment. The initial reason for inventing games should not be embellished to look didactic; keep it simple, clean, and real.


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